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Scales of War 用 2nd キャラクター。 ???? Race Half-Elf Classes / Level Bard 4 Experience / Next Level 4,409 / 5,500 Hit Points Hit Points : 44 ( = 7 + 20 ( = 5 × 4Lv. ) + 17 CON Score ) Bloodied Value : 22 ( = 44 ÷ 2 ) Healing Surge Value : 11 ( = 44 ÷ 4 ) Healing Surges / Day : 10 ( = 7 + 3 CON Mod. ) ① ② ③ ④ ⑤ ⑥ ⑦ ⑧ ⑨ ⑩ Ability Scores 【 STR 】 8 ( - 1 / + 1 ) = 8 【 CON 】 17 ( + 3 / + 5 ) = 14 + 2 Racial + 1 4Lv. 【 DEX 】 13 ( + 1 / + 3 ) = 13 【 INT 】 13 ( + 1 / + 3 ) = 13 【 WIS 】 12 ( + 1 / + 3 ) = 12 【 CHA 】 19 ( + 4 / + 6 ) = 16 + 2 Racial + 1 4Lv. Initiative Move Speed Initiative : + 5 = + 1 DEX + 2 Lv. Mod. + 2 Quick Drow Land Speed : 5 Squares ( Base 6 Squares, Heavy Armor ) Defense Armor Class : + 19 = 10 + 2 Lv. Mod. + 7 Armor Fortitude : + 16 = 10 + 2 Lv. Mod. + 3 CON Mod. + 1 Brooch Reflex : + 15 = 10 + 2 Lv. Mod. + 1 DEX Mod. + 1 Class + 1 Brooch Will : + 18 = 10 + 2 Lv. Mod. + 4 CHA Mod. + 1 Class + 1 Brooch Basic Attacks Melee : Longsword = STR + W vs. AC / + 3 Attack / 1d8 - 1 Damage / [ 1 Square ] Ranged : Longbow + 1 = DEX + W vs. AC / + 6 Attack / 1d10 + 1 Damage / [ 20 / 40 Squares ] Powers At-will 1Lv. Jinx Shot : Standard / Ranged Weapon / One Creature / CHA + W vs. AC / + 9 Attack / 1d10 + 5 Damage / AP 英:p.006 パワーソース [ 秘術 ] / 攻撃属性 [ 武器 ] 命中時、目標は君の次のターン終了時までに行った攻撃をミスすると、転倒状態となる。なお、この効果は一度しか発生しない。 1Lv. Misdirected Mark : Standard / Ranged 10 / One Creature / CHA + I vs. Ref / + 8 Attack / 1d8 + 5 Damage / PHB2 英:p.069 パワーソース [ 秘術 ] / 攻撃属性 [ 装具 ] 物理ダメージ。また命中時に、目標は君の次のターン終了時まで、君から 5 マス以内の味方一名によってマーク状態となる。 Encounter Racial Magic Weapon : Standard / Melee or Ranged Weapon / One Creature / CHA + 1 + W vs. AC / + 10 Attack / 1d10 + 2 Damage / EPG 英:p.047 パワーソース [ 秘術 ] / 攻撃属性 [ 武器 ] 命中時、君に隣接する味方全員に、君のターン終了時まで、攻撃ロールに + 1 パワーボーナス、ダメージロールに + 3 CON Mod. のボーナスを与える。 Class Majestic Word : Minor / Close Burst 5 / You or One Ally in Burst / ― / ― / ― / PHB2 英:p.068 パワーソース [ 秘術 ] / 効果属性 [ 治癒 ] 目標は一回の回復力を使用でき、その回復量には君の + 4 CHA Mod. に等しい値が追加される。更に、君は目標を 1 マス横滑りさせる。このパワーは、遭遇毎に 2 回使用出来る。ただし、1 ターン内で 2 回使用することは出来ない。 Class Words of Friendship : Minor / ― / ― / ― / ― / ― / PHB2 英:p.068 パワーソース [ 秘術 ] 君の次のターン終了時まで、君は交渉判定に + 5 のパワーボーナスを得る。 1Lv. Shout of Triumph : Standard / Close Blast 3 / Each Enemy in Burst / CHA + I vs. Fort / + 8 Attack / 1d6 + 5 Damage / PHB2 英:p.69 パワーソース [ 秘術 ] / 攻撃属性 [ 装具 ] / ダメージ属性 [ 雷鳴 ] 命中時、目標を CON Mod. の値まで押しやることが出来る。加えて、範囲内の君の味方をそれぞれ + 4 CON Mod. の値まで横滑りさせることが出来る。 2Lv. Moment of Escape : Move / Ranged 10 / One Ally / ― / ― / ― / AP 英:p.008 パワーソース [ 秘術 ] 君は目標を 4 マス横滑りさせることが出来る。 3Lv. Rhyme of the Blood-Seeking Blade : Immediate ( I ) / Ranged Weapon / See Description / CHA + W vs. Ref / + 9 Attack / 1d10 + 5 Damage / AP 英:p.009 パワーソース [ 秘術 ] / 攻撃属性 [ 武器 ] このパワーは、君の味方の近接攻撃が外れた時に使用出来る。トリガとなった近接攻撃の目標が、このパワーの目標である。br()命中時、目標はトリガとなった近接攻撃に対して、全ての防御値に - 4 のペナルティを受ける。 Daily 1Lv. Stirring Shout : Standard / Ranged 10 / One Creature / CHA + I vs. Will / + 8 Attack / 2d6 + 5 Damage / PHB2 英:p.069 パワーソース [ 秘術 ] / 攻撃属性 [ 武器 ] / ダメージ属性 [ 精神 ] / 効果属性 [ 治癒 ] 発動後、目標は遭遇終了時まで、目標に攻撃を命中させた君の味方に対し、君の + 4 CHA Mod. に等しいヒット・ポイントを回復させる。 Special Abilities Dual Heritage : Always / Racial / PHB 英:p.42, 和:p. Group Diplomacy : Always ( within 10 Square ) / Racial / PHB 英:p.42, 和:p. Virture of Valor : Free Action ( Once per Round ) / Class / PHB2 英:p.67 Multiclass Versatility : Always / Class / PHB2 英:p.67 Skill Versatility : Always / Class / PHB2 英:p.67 Song of Rest : Always ( During a Short Rest ) / Class / PHB2 英:p.67 Feats 1Lv. : Quick Draw / PHB 英:p.200, 和:p. / 2Lv. : Implement Expertise ( Wand ) / PHB2 英:p.185 / ワンドを装具として使用出来るパワーの攻撃ロールに、+ 1 の特技ボーナスを得る。 4Lv. : Combat Virtuoso / AP 英:p.124 / マルチクラス特技やハーフエルフの Dilettante で得たパワーを使用する際、攻撃ロールに CHA Mod. を代わりに使用出来る。 Skills ■ Acrobatics : + 7 = + 1 DEX + 2 Lv. Mod. + 5 Trained - 1 ACP ■ Arcane : + 8 = + 1 INT + 2 Lv. Mod. + 5 Trained □ Athletics : + 1 = - 1 STR + 2 Lv. Mod. + 1 Class - 1 ACP ■ Bluff : + 11 = + 4 CHA + 2 Lv. Mod. + 5 Trained ■ Diplomacy : + 13 = + 4 CHA + 2 Lv. Mod. + 2 Racial + 5 Trained □ Dungeoneering : + 4 = + 1 WIS + 2 Lv. Mod. + 1 Class Endurance : + 5 = + 3 CON + 2 Lv. Mod. + 1 Class - 1 ACP □ Heal : + 4 = + 1 WIS + 2 Lv. Mod. + 1 Class □ History : + 4 = + 1 INT + 2 Lv. Mod. + 1 Class ■ Insight : + 10 = + 1 WIS + 2 Lv. Mod. + 2 Racial + 5 Trained □ Intimidate : + 7 = + 4 CHA + 2 Lv. Mod. + 1 Class □ Nature : + 4 = + 1 WIS + 2 Lv. Mod. + 1 Class □ Perception : + 4 = + 1 WIS + 2 Lv. Mod. + 1 Class □ Religion : + 4 = + 1 INT + 2 Lv. Mod. + 1 Class Stealth : + 3 = + 1 DEX + 2 Lv. Mod. + 1 Class - 1 ACP □ Streetwise : + 7 = + 4 CHA + 2 Lv. Mod. + 1 Class Thievery : + 3 = + 1 DEX + 2 Lv. Mod. + 1 Class - 1 ACP Race Class Features Half-Elf Ability Score : + 2 CON, + 2 CHA Size : Medium Speed : 6 Squares Vision : Low-lignt Languages : Common, Elven, Choice of one language Bonus Skill : + 2 Diplomacy, + 2 Insight Dilettante Dual Heritage Group Diplomacy Bard Role : Leader Power Source : Arcane Armor Proficiencies : Cloth, Leather, Hide, Chain Shield Proficiency : Light Weapon Proficiencies : Simple Melee, Longsword, Scimitar, Shortsword, Simple Ranged, Military Ranged Implements : Wand Bonus to Defense : + 1 Ref, + 1 Will Hit Points at 1Lv. : 12 + CON Score Hit Points / Lv. Gained : 5 Healing Surges / Day : 7 + CON Mod. Trained Skills : Arcana Choise of Four Class Skills ( Acrobatics, Athletics, Bluff, Diplomacy, Dungeoneering, Heal, History, Insight, Intimidate, Nature, Perception, Religion, Streetwise ) Class Features : Bardic Training, Bardic Virtue ( Virtue of Cunning or Virtue of Valor ), Majestic Word, Multiclass Versatility, Skill Versatility, Song of Rest, Words of Friendship Background Scion of an Ancient Bloodlines : + 3 History Language Common, Elven, ??? Gears Weapon Longsword + 3 Atk / 1d8 Dmg [ Heavy Blade, Versatile ] 15.00gp Inscapable Longbow + 1 + 3 Atk / 1d10 + 1 Dmg / + 1d6 Crit. [ Bow ] 680.00gp 3Lv. ― Arrows × 60 2.00gp Wand + 1 360.00gp 1Lv. Armor Chain of Sacrifice + 1 + 7 AC, - 1 ACP, - 1 Speed [ Heavy Armor ] 1,000.00gp 5Lv. Arms Feet Hands Head Neck Healer s Brooch + 1 + 1 Fort, Ref, Will 840.00gp 4Lv. Ring 1 Ring 2 Waist Others Standard Adventurer s Kit 15.00gp Coins 288gp 288.00gp
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4th War 4th War 「文殿ぉ、お酒買ってきましたよぉ」 「ばかやろう、んなことよりスクープだ!」 「へ?」 「スキマのやっこさんがやらかしてくれたみたいだぜ、霧の湖に穴がいくつもあいてやがるみたいだ」 「え、なにかあったんスか?」 「それを訊きに行くんだ、バカ」 「ほぇー」 ということで急遽霧の湖まで行くことになったボク。 ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ [全艦に告ぐ、湖岸侵攻作戦を開始せよ] 湖岸への揚陸船に乗り込む俺、春日 神代(かすが かみよ)は拠点を作るまでの偵察隊として今回の作戦に志願した。 偵察といっても防衛が主になると聞いて愛用のPSG-1オリジナルカスタムに使用する7.62mmNATO弾とレッド9に使用する9mmパラベラム弾を多く持ってきている。 「なにボーっとしてんるんだ」 隣から観測手の東大寺 華北(とうだいじ はなきた) 「ああ、ちょっとな」 揚陸船が岸に着くと同時に走り出す、拠点を作る位置からそう遠くないところに華北とともに伏せる、ここからは見方以外はすべて撃ち殺せと命令がでている。 「さて、いったいなにがでてくるか・・・」 ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ 「ふん、スクープがウヨウヨしてやがる」 「紫殿にあうまでもないですね」 湖岸や湖の中にいる外界人をみて写真を撮りだす文。 「あ、なにか光ってますよ」 湖岸に無数にあいた無数の穴の一つからこちらにむかって光が反射していた。 「ちょっとまっててくださいね」 椛が千里眼を使って光の正体を見る。 「あ」 光の正体は太陽光が狙撃銃のスコープと双眼鏡に反射している光だった。 ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ 「おいおい、ありゃ・・・なんだ?」 空に浮いている人をみて神代が言う。 「よくは分からないが、背中に翼があるのとないやつがいる」 華北が答える。 「まあなんにせよ、撃ち殺すんだがな」 神代が銃口を向け、トリガーに指を掛ける。 「good nig・・・」 神代がトリガーを引こうとしたとき、無線が入った。 [作戦は中止!繰り返す作戦は中止!] ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ ・ 「えー、ということであちらから鉄鬼をすべて回収させてもらった、昨日の攻撃は突然現れたわれわれに対する防衛だと・・・」 すこしあきれた声で日本国海軍大零艦隊、艦隊長、海原 直(うみはら なお)が言う・・・ Next is 5th War やっとこさぁ更新できたでぇ・・・ 名前 コメント
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開催日:2011 / 09 / 10 参加人数:78名 フォーマット:レガシー(~M12) 第5回Hareruya Open Tournament autolink 第1-2位:UW Control‐Stoneforge +R 第1-2位:Enchantress 第3-4位:UBG Control‐Landstill 第3-4位:UW Control‐Stoneforge Landstill ThopterSword 第5-8位:UWB Control‐Stoneforge 第5-8位:UW Control‐Stoneforge 第5-8位:Merfolk 第5-8位:Naya‐Punishing Predator ※シングルエリミネーションの決勝はID 第1-2位:UW Control‐Stoneforge +R 使用者:オガサワラ ショウ Main Deck 4《溢れかえる岸辺/Flooded Strand》 3《沸騰する小湖/Scalding Tarn》 4《Tundra》 3《Volcanic Island》 3《不毛の大地/Wasteland》 1《Plateau》 2《島/Island》 2《平地/Plains》 4《石鍛冶の神秘家/Stoneforge Mystic》 3《ヴェンディリオン三人衆/Vendilion Clique》 2《月の大魔術師/Magus of the Moon》 4《渦まく知識/Brainstorm》 4《Force of Will》 4《祖先の幻視/Ancestral Vision》 4《剣を鍬に/Swords to Plowshares》 3《精神的つまづき/Mental Misstep》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 3《目くらまし/Daze》 1《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 1《火と氷の剣/Sword of Fire and Ice》 1《饗宴と飢餓の剣/Sword of Feast and Famine》 1《殴打頭蓋/Batterskull》 Sideboard 1《殴打頭蓋/Batterskull》 2《外科的摘出/Surgical Extraction》 2《神の怒り/Wrath of God》 4《赤霊破/Red Elemental Blast》 2《沈黙のオーラ/Aura of Silence》 2《呪文貫き/Spell Pierce》 2《ギデオン・ジュラ/Gideon Jura》 第1-2位:Enchantress 使用者:ナカタ タツヤ Main Deck 5《平地/Plains》 12《森/Forest》 2《セラの聖域/Serra s Sanctum》 1《吹きさらしの荒野/Windswept Heath》 3《アルゴスの女魔術師/Argothian Enchantress》 4《楽園の拡散/Utopia Sprawl》 3《繁茂/Wild Growth》 3《エレファント・グラス/Elephant Grass》 2《ミリーの悪知恵/Mirri s Guile》 3《抑制の場/Suppression Field》 3《生ける願い/Living Wish》 3《真の木立ち/Sterling Grove》 3《独房監禁/Solitary Confinement》 2《霊体の正義/Karmic Justice》 4《女魔術師の存在/Enchantress s Presence》 1《孤独の都/City of Solitude》 2《空位の玉座の印章/Sigil of the Empty Throne》 2《補充/Replenish》 2《未達への旅/Journey to Nowhere》 Sideboard 2《原基の印章/Seal of Primordium》 1《アルゴスの女魔術師/Argothian Enchantress》 1《忘却の輪/Oblivion Ring》 1《霊体の正義/Karmic Justice》 1《平和の番人/Peacekeeper》 3《窒息/Choke》 1《悪斬の天使/Baneslayer Angel》 3《神聖の力線/Leyline of Sanctity》 1《引き裂かれし永劫、エムラクール/Emrakul, the Aeons Torn》 1《セラの聖域/Serra s Sanctum》 第3-4位:UBG Control‐Landstill 使用者:クニヨシ マキオ Main Deck 3《Underground Sea》 1《Karakas》 4《汚染された三角州/Polluted Delta》 2《Tropical Island》 4《不毛の大地/Wasteland》 3《霧深い雨林/Misty Rainforest》 4《ミシュラの工廠/Mishra s Factory》 2《島/Island》 1《森/Forest》 1《沼/Swamp》 3《ヴェンディリオン三人衆/Vendilion Clique》 2《壌土からの生命/Life from the Loam》 4《精神的つまづき/Mental Misstep》 2《呪文嵌め/Spell Snare》 1《対抗呪文/Counterspell》 4《破滅的な行為/Pernicious Deed》 2《四肢切断/Dismember》 1《悪魔の布告/Diabolic Edict》 1《喉首狙い/Go for the Throat》 4《渦まく知識/Brainstorm》 4《行き詰まり/Standstill》 4《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 4《Force of Will》 Sideboard 1《師範の占い独楽/Sensei s Divining Top》 3《思考囲い/Thoughtseize》 1《悪魔の布告/Diabolic Edict》 2《大渦の脈動/Maelstrom Pulse》 1《ヴィダルケンの枷/Vedalken Shackles》 2《セファリッドの女帝ラワン/Llawan, Cephalid Empress》 2《呪文貫き/Spell Pierce》 2《根絶/Extirpate》 1《ヴェンディリオン三人衆/Vendilion Clique》 第3-4位:UW Control‐Stoneforge Landstill ThopterSword 使用者:サトウ シンヤ Main Deck 4《島/Island》 2《平地/Plains》 4《Tundra》 4《溢れかえる岸辺/Flooded Strand》 2《汚染された三角州/Polluted Delta》 1《湿地の干潟/Marsh Flats》 4《ミシュラの工廠/Mishra s Factory》 2《不毛の大地/Wasteland》 1《アカデミーの廃墟/Academy Ruins》 4《石鍛冶の神秘家/Stoneforge Mystic》 2《ヴェンディリオン三人衆/Vendilion Clique》 4《剣を鍬に/Swords to Plowshares》 4《渦まく知識/Brainstorm》 4《精神的つまづき/Mental Misstep》 3《飛行機械の鋳造所/Thopter Foundry》 3《行き詰まり/Standstill》 2《対抗呪文/Counterspell》 4《Force of Will》 3《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 1《火と氷の剣/Sword of Fire and Ice》 1《弱者の剣/Sword of the Meek》 1《殴打頭蓋/Batterskull》 Sideboard 4《翻弄する魔道士/Meddling Mage》 2《解呪/Disenchant》 2《罠の橋/Ensnaring Bridge》 2《悪斬の天使/Baneslayer Angel》 2《神の怒り/Wrath of God》 2《大祖始の遺産/Relic of Progenitus》 1《トーモッドの墓所/Tormod s Crypt》 第5-8位:UWB Control‐Stoneforge 使用者:イトウ シンイチ Main Deck 4《湿地の干潟/Marsh Flats》 3《汚染された三角州/Polluted Delta》 2《溢れかえる岸辺/Flooded Strand》 3《Underground Sea》 2《Tundra》 2《Scrubland》 1《平地/Plains》 1《沼/Swamp》 4《不毛の大地/Wasteland》 4《石鍛冶の神秘家/Stoneforge Mystic》 3《ヴェンディリオン三人衆/Vendilion Clique》 3《墓忍び/Tombstalker》 3《もみ消し/Stifle》 3《目くらまし/Daze》 3《思考囲い/Thoughtseize》 4《Force of Will》 4《精神的つまづき/Mental Misstep》 4《渦まく知識/Brainstorm》 4《剣を鍬に/Swords to Plowshares》 1《饗宴と飢餓の剣/Sword of Feast and Famine》 1《火と氷の剣/Sword of Fire and Ice》 1《殴打頭蓋/Batterskull》 Sideboard 4《虚空の力線/Leyline of the Void》 3《非業の死/Perish》 2《名誉回復/Vindicate》 2《仕組まれた爆薬/Engineered Explosives》 3《潮の虚ろの漕ぎ手/Tidehollow Sculler》 1《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 第5-8位:UW Control‐Stoneforge 使用者:ホンナミ トモユキ Main Deck 3《島/Island》 1《平地/Plains》 3《不毛の大地/Wasteland》 1《Karakas》 4《ミシュラの工廠/Mishra s Factory》 4《Tundra》 3《溢れかえる岸辺/Flooded Strand》 1《霧深い雨林/Misty Rainforest》 4《沸騰する小湖/Scalding Tarn》 4《戦隊の鷹/Squadron Hawk》 4《石鍛冶の神秘家/Stoneforge Mystic》 4《剣を鍬に/Swords to Plowshares》 4《渦まく知識/Brainstorm》 2《呪文貫き/Spell Pierce》 4《Force of Will》 4《精神的つまづき/Mental Misstep》 3《祖先の幻視/Ancestral Vision》 1《饗宴と飢餓の剣/Sword of Feast and Famine》 1《万力鎖/Manriki-Gusari》 1《殴打頭蓋/Batterskull》 4《精神を刻む者、ジェイス/Jace, the Mind Sculptor》 Sideboard 2《呪文貫き/Spell Pierce》 3《流刑への道/Path to Exile》 2《審判の日/Day of Judgment》 1《遍歴の騎士、エルズペス/Elspeth, Knight-Errant》 3《大祖始の遺産/Relic of Progenitus》 1《外科的摘出/Surgical Extraction》 3《もみ消し/Stifle》 第5-8位:Merfolk 使用者:ウチカワ トモアキ Main Deck 13《島/Island》 4《変わり谷/Mutavault》 4《不毛の大地/Wasteland》 3《呪い捕らえ/Cursecatcher》 4《銀エラの達人/Silvergill Adept》 4《珊瑚兜の司令官/Coralhelm Commander》 4《アトランティスの王/Lord of Atlantis》 4《メロウの騎兵/Merrow Reejerey》 2《マーフォークの君主/Merfolk Sovereign》 4《霊気の薬瓶/AEther Vial》 3《行き詰まり/Standstill》 4《精神的つまづき/Mental Misstep》 3《目くらまし/Daze》 4《Force of Will》 Sideboard 2《大祖始の遺産/Relic of Progenitus》 1《トーモッドの墓所/Tormod s Crypt》 2《梅澤の十手/Umezawa s Jitte》 3《四肢切断/Dismember》 2《水没/Submerge》 2《狼狽の嵐/Flusterstorm》 1《呪い捕らえ/Cursecatcher》 2《ヴェンディリオン三人衆/Vendilion Clique》 第5-8位:Naya‐Punishing Predator 使用者:シミズ トモカズ Main Deck 1《森/Forest》 1《山/Mountain》 1《平地/Plains》 4《吹きさらしの荒野/Windswept Heath》 4《乾燥台地/Arid Mesa》 2《Taiga》 2《Plateau》 1《Savannah》 1《Karakas》 4《燃え柳の木立ち/Grove of the Burnwillows》 4《野生のナカティル/Wild Nacatl》 4《クァーサルの群れ魔道士/Qasali Pridemage》 4《カヴーの捕食者/Kavu Predator》 4《ファイレクシアの破棄者/Phyrexian Revoker》 3《聖遺の騎士/Knight of the Reliquary》 4《稲妻/Lightning Bolt》 4《剣を鍬に/Swords to Plowshares》 4《流刑への道/Path to Exile》 4《精神的つまづき/Mental Misstep》 4《罰する火/Punishing Fire》 Sideboard 4《赤霊破/Red Elemental Blast》 4《紅蓮破/Pyroblast》 3《古えの遺恨/Ancient Grudge》 3《外科的摘出/Surgical Extraction》 1《ボジューカの沼/Bojuka Bog》
https://w.atwiki.jp/akatonbowiki/pages/5035.html
このページはこちらに移転しました Excite Men 作詞/146スレ243 ふざけてんの? 見つめてんの? そうやって また僕一人 愛してんの? 感じてんの? 寂しげに 笑む君 ふざけてんの? 見つめてんの? いつまでも変わらない 愛してんの? 感じてんの? 君の態度すら 許してしまえる程に 僕の欲がうねりだす I can t have you feel Oh Yeah... However, I always feel you Yeah... もどかしいね こんな気持ち 救われる その時まで I can t have you feel Oh Yeah... However, I always feel you Yeah... いつかきっと 君のカラダと ココロを 貫いてやる LaLaLa... LaLaLa...
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wikiからのお知らせ 管理人多忙のため、情報が古いページがあります。閲覧の際はご注意ください。 基本情報 ■システム ■初心者ガイド ■FAQ ■カウンター早見表 ■検証・考察 ■ストーリー ■バージョン履歴 攻略 ■ ゲームモード ■PvP対戦 ■A.I.対戦 ■戦術アカデミー ■ルームカスタム ■コマンダートライアル ■ランク戦 ■アリーナ ■ 各陣営攻略 ■人類 ■魔族 ■獣族 ■ その他攻略 ■ルーン ■マップ ■世界WarZone ■クラン ■購読 デッキ ■ 無課金デッキ +←クリックして展開 ■【人類】自走迫撃砲軸 ■【魔族】アズドレ軸 ■【魔族】クジラ軸 ■【獣族】バット軸 ■ おすすめデッキ +←クリックして展開 データ ■ ユニット ■人類ユニット ■魔族ユニット ■獣族ユニット ■ スキル ■人類スキル ■魔族スキル ■獣族スキル ■ ルーン ■新ルーンまとめ ■赤ルーン ■青ルーン ■緑ルーン ■上級ルーン ■ アイテム ■ゲーム内通貨 ■ユニット解放アイテム ■カード ■スキン ■ その他データ ■補給物資 ■レベルアップ報酬 ■各言語ユニット名 その他 ■Wiki編集・要望 ■編集依頼 ■砂場 ■テンプレ置き場 ■編成例テンプレート ■素材置き場 ■更新履歴 リンク集 ■ 公式 ■ 公式サイト ■ 公式Facebook ■ AppStore ■ steam版 ■ お役立ち ■ 攻略サイト ■ keiJiji(YouTube) ■ Red Tides "JAPAN" ■ 当wiki Twitter ■5ch 過去ログ ■ その他 ■ @wiki ■ @wikiご利用ガイド アクセスカウンター 合計: - 今日: - 昨日: - 最近更新されたページ 取得中です。 人気のページ Top Page (15729) 初心者ガイド (15517) 魔族 (6314) 人類 (6238) 人類ユニット (5931) 獣族 (5726) 魔族ユニット (4420) 獣族ユニット (3959) システム (3510) カウンター早見表 (3225) Menu (3114) 戦術アカデミー (1881) ルーン (1709) 【人類】自走迫撃砲軸 ※初心者向け無課金デッキ (1654) 初心者ガイド/デッキの作り込み (1635) 初心者ガイド/BANの考え方 (1633) FAQ (1344) 初心者ガイド/序盤の考え方 (1335) 【魔族】アズールドレイク軸 ※初心者向け無課金デッキ (1309) 初心者ガイド/壁役の考え方 (1269)
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ヤングX-MEN(Young X-Men) (チーム、マーベル) 初出:Young X-Men #1(2008年6月) 概要 Messiah Complexの展開でX-MENが解散した後、サイクロップスによって結成された若きミュータントのチーム。その目的は新たなヘルファイア・クラブの一員となったサンスポットやダニエル・ムーンスター、マグマ、キャノンボール達の打倒。 ……のはずだったが、実はこのサイクロップスはドナルド・ピアースの化けた偽物であり、ミュータント達の同士討ちを狙った陰謀だったことが判明。後に本物のサイクロップスの頼みでサンスポットとダニがチームを指導することになった。が、この二人もそれほど間をおかず第三期ニューミュータンツとして活動を開始。それほどチームとしては長続きしなかった。 初期メンバー サイクロップス:偽物。当初のリーダー。 ブラインドフォールド:本来はチーム構想に入っていなかったが、ロックスライドが「こいつを入れなきゃ俺も入らねえ」と言い出したため、急遽加えられた。チームが再編成した時に脱退。 ダスト:元ニューX-MEN。マグマの高熱にさらされガラス化したり、一度死亡したりとひどい目に合う。 インク:体中にあるタトゥーによって様々な能力を発揮して戦う。実はミュータントではなかった。 ロックスライド:元ニューX-MEN。最初から最後まで前線で戦い続けた。仲間達の死で感情を大きく揺さぶられる。 ウルフカブ:元パラゴンズ・スクワッド。ドナルド・ピアースの手にかかり死亡してしまう。 追加メンバー アノール:元ニューX-MEN。ロックスライドとはなんだかんだの腐れ縁。ダニの要請でチームに参加。 グレイマルキン:暗闇の中にいると強化される肉体を持つ。実はプロフェッサーXの先祖にあたるとされる。 サイファー(アリサ・テイガー):フェージングと高い不可視化能力をもつ。その能力を生かして実はチーム結成当初から参加していた、という設定。 サンスポット:新共同リーダー。 ダニエル・ムーンスター:新共同リーダー。 アメコミ@wiki
https://w.atwiki.jp/cod_war/pages/20.html
ゲーム内容及び特徴 ※公式HPより抜粋 Call of Duty® World at War completely changes the rules of engagement by redefining WWII gaming and thrusting players into the final tension-filled, unforgiving battles against a new ferocious enemy in the most dangerous and suspenseful action ever seen in WWII. Powered by Call of Duty® 4 Modern Warfare technology, Call of Duty World at War brings an uncensored edge to combat, as soldiers face the most harrowing and climatic European and Pacific battles in which an enemy, who knows no surrender and no retreat, will fight to the last breath, unleashing an arsenal of lethal surprising tactics. Peril and danger lurk throughout the battlefield as players combat the unknown risk of the new chaos of battle. From the remains of Russia and the ruins of Berlin, to the beach and jungles of the deadly Pacific Theater, the volatile action takes on added depth as players employ new features that previously were only-available in multiplayer, including perks, rankings and online stats in up-to full four-player cooperative gameplay. New infantry and vehicle-based weapons, like the potent flamethrower, bring the battlefield ablaze. 登場陣営:アメリカ軍,ソビエト軍,ドイツ軍,日本軍 CoD4ベースのシステム 各国の武器が所属国にかかわらず装備可能 登場車両:戦車 オンライン 3連続キル:偵察機(敵の位置がレーダに映る) 5連続キル:支援砲撃 7連続キル:軍用犬を放つ(一定時間)
https://w.atwiki.jp/gearsofwar2/pages/37.html
Act.1 TIP OF THE SPEAR -矛先- 冒頭 訓練をする を選択 訓練開始 OPENING It began, as always, with the desire for power. 始まりは、いつも同じ、権力への渇望だった。 The need to conquer, the hunger to consume.Inevitably, this led to conflict. Humanity fought an endless battle against itself... 征服欲と、飽くなき消費は、必然的に摩擦を引き起こし、人類が互いを殺し合う泥沼の戦争が続いた。 ...until it was forced to unite against a power far greater than it had ever known. ・・・人知を超えた未知の脅威が現れ再び団結を余儀なくされるまで。 But even united, humanity left only destruction in its wake. だが、団結したところで人類はいずれ滅びる運命にある。 Despite their best efforts at survival, the humans of Sera continued to march blindly to their imminent doom... 必死の努力も空しく、惑星セラの人類は只管破滅への道を突き進んだ… ...unaware that their misguided attempts at retaliation were only leading them ever closer to extinction. …我々への報復として試みた企てが自らの消滅を早めるだけとも知らずに。 They had thought us crippled by their weapons of mass destruction.But to survive is to endure and prosper. And we have most certainly survived. 大量破壊兵器により我々を駆逐したつもりだったが、苦難に耐え栄える者は生き残る。そして我々は確かに生き残った。 Jacinto now stands as the last bastion of humanity, a final, desperate defense in the face of impossible odds. ハシントは今や人類に残された最後の砦、勝利に見放された絶望の要塞に過ぎない。 In a way, I pity them... but humanity, as always, brought this war upon itself. 哀れな者達…だが懲りもせず戦いを始めたのは彼ら自身なのだ。 Chapter.1 WELCOME TO DELTA 冒頭 Marcus It never ends... マーカス (溜息)キリがねぇ… Anya They re getting bolder. Those Gears were guarding Pomeroy Depot. アーニャ 油断出来ないわ。(病院に運ばれている)彼等はポメロイ倉庫を警備してたのよ。 Dom Damn, that s just down the road. ドム なに、すぐそこじゃないか。 Anya Exactlly, they re moving deeper every day. アーニャ ええ、日に日に侵攻してきてるわ。 Dom At least we got reinforcements. ドム まだ増援は来るか。 Marcus Yeah... but for how much longer? マーカス ああ…だがいつまでもつか。 Anya Okay. I m heading to the hospital now. I need to check on that lead. アーニャ じゃ。病院でさっきの件確認してくるわね。戻って指揮を手伝わないと。 Dom Thanks, Anya, I... good luck, all right? ドム 助かるよ、アーニャ。…宜しくな。 Carmine Sergeant Fenix! カーマイン フェニックス軍曹! Carmine Are you Sergeant Fenix? Delta Squad? I m your new trainee. カーマイン フェニックス軍曹ですよね?デルタ部隊の? オレ訓練兵です。 Anya And green as grass by the looks of it. Time to train the rook? アーニャ 見るからにド素人ってとこね。訓練してあげたら? 訓練をする を選択 Marcus Yeah, lucky me. マーカス ああ、仕方ない。 Anya Go easy on the kid, okay? アーニャ あんまりいじめちゃダメよ、いい? Carmine Private Ben Carmine, sir! Reporting for duty, sir! カーマイン ベンジャミン・カーマインです!宜しくお願いします、サー! Marcus Drop the sir shit, kid. We re not that polite out here. C mon, let s go. Oh yeah, welcome to Delta. マーカス 「サー」はいらねぇ、俺たちの部隊じゃな。さあ、行くぞ。 ああそれと、デルタへようこそ。 訓練開始 Carmine It s an honor to serve with you, sir. I hear that you re the one who… カーマイン ご一緒できて光栄です、サー。貴方は確か… Marcus Sergeant. マーカス “軍曹”だ。 Carmine Yes, sir-Sergeant Fenix. Must be good to know you re fighting with a Pendulum War hero. カーマイン イェッサー、いやフェニックス軍曹。有名な英雄と一緒だなんて凄いッスね! Dom He s just Marcus to me, man. Name s Dom by the way. ドム 俺にはただのマーカスさ。俺はドムだ。 Carmine Good to meet you, sir. uh-Dom. You see action in the war too? カーマイン 宜しく、サー…いやドム。貴方も大戦に行ったんスか? Marcus Rook, we can talk history later. Concentrate on your training now. I don t need you getting religious out there. マーカス 新入り!自己紹介は後だ。今は訓練に集中しろ。風通しが良くならないようにな。 Carmine Uh, pardon? カーマイン あー、はい? Dom Hole-y. ドム 風穴。 Carmine Huh? Oh right, full of holes. Got it. カーマイン ああー?なるほどね、了解ッス。 Marcus First things first. rook. stay focused on your mission. Best way is to check your Tac/Com before the bullets fly. マーカス 物事には順序ってもんがある。任務に集中しろ。弾が飛んでくる前に必ずタスクを確認しとけ。 Marcus:Mine says teach the rook the Golden Rule. マーカス:まずは行動規範についてだ。 Carmine:Oh, I know. Do unto others as you whould hav- カーマイン:ああ、ええ。「己が望むことを他人に」… Marcus:Not out here, kid. Golden Rule of the Gears is Take cover or die. You know how to get into cover, rook? Show me. マーカス:それは忘れろ。戦場での鉄則は「カバー命」だ。 カバーのポジションは分かるか?やってみろ。 Carmine:Okay, keep your head down. eyes open. check your surroundings... カーマイン:了えっと、頭を低く、目を瞑らず、周囲を確認… Marcus:Always keep your head down like that in a firefight and you ll be fine. Okay people, let s move out! マーカス:銃撃戦では常に頭を低くしていれば大丈夫だ。 よしみんな、移動だ! Dom:Yo. you said your name is Carmine? You get a brother was a Gear? ドム:なあ、「カーマイン」だって?兄弟も兵士か? Carmine:Yeah, all four of us. Well, three now. You know one of em? カーマイン:ええ、兄弟4人共ね。今は3人だけど。知り合いッスか? Dom:I served with Anthony. He was a good soldier. My respects. ドム:アンソニーと一緒だった。良い兵士だったよ。実にな。 Carmine:Thanks. Just good to know he died a hero s death. カーマイン:どうも。名誉の戦士だったんスね。 Dom:Uh... yeah, right. ドム:あー…、そう…だな。 ※アンソニー・カーマインはGoW1にて、マーカスやドムの目の前でスナイパーにやられています Dom:Hey, Marcus! Check this shot. ドム:おい、マーカス!見てろよ。 Marcus:Nice one. I ll call that and raise you live. マーカス:マーカス:流石だな。次は俺の番だぜ。 Dom:Helps of you aim, Marcus. ドム:ちゃんと狙えよ。 Marcus:Doesn t help your odds of winning. マーカス:負ける筈ねぇってか。 Dom:You could hit those in your sleep with the rifle. C mon, use your pistol, man. ドム:ライフルじゃ楽勝だろ。ほら、ピストルを使えよな。 Dom:Better reload... could be some more killer bottles up ahead. ドム:リロードしとけ。いつ何が来るかわからんぜ。 レッチが横道を通り過ぎる Carmine:What the hell was that?! カーマイン:今の何だ?! Dom:Probably just a stray dog. ドム:野良犬だろ。 Carmine:No, no, it was bigger than that! It looked like a weird monkey-dog thing! カーマイン:いや、もっとデカかったッス!何というかその…犬ザルみたいでした! 2階窓にレッチ出現 Dom:Wretch! Shoot it! ドム:レッチだ!撃て! Carmine:Hey, that s it! That s the monkey-dog thing I saw! カーマイン:ほら、あれだ! さっきの犬ザルですよ! Dom:You hit im? カーマイン:やったか? Marcus:Don t think so. Looks like he got away. マーカス:いや。逃げられたようだ。 Carmine:You ever seen that before? カーマイン:見たことあるんスか? Marcus:Yeah, but they usually travel in packs. All right. stay alert and use cover. The other ones are probably around here somewhere. マーカス:ああ。大抵群れて行動してる。いいか、カバーを忘れるなよ。その辺に仲間が潜んでる筈だ。 カーマインが障害物を乗り越え Marcus:Nice mantle, rook, not an easy maneuver to make in full gear. マーカス:いい動きだな、新入り。フル装備じゃ、中々難しいんだが。 Dom:Nothin here. Maybe they re in the alley. ドム:いないな。通路の方か。 Marcus:Let s check it out. マーカス:よし、見てみようぜ。 広場にて Marcus:Grab a few of those grenades. I got a feeling we re gonna need em. マーカス:グレネードを拾っとけ。いずれ必要になる。 Dom:Damn, someone needs to do an ammo sweep around here. ドム:こりゃ散らかし放題だな。 再びレッチ Marcus:Wretch! What d you call that thing, a monkey-dog? I got a special bone for it. マーカス:レッチだ! お前、犬ザルって呼んでたな?いい物をやるよ。 Carmine:Oh, awesome! Wait, there s one! カーマイン:うわぁ、すげぇ!あっ、もう一匹いる! Dom:Uh oh. ドム:やべっ。 Marcus:Watch out! マーカス:危ない! Marcus:Pull that shit again, rook. and you re gonna get some unexpected chainsaw training. マーカス:もう一度やらかしたら、チェーンソーでお仕置きだからな。 Dom:Thanks, man. ドム:ありがとよ Marcus:Dom, you want to get that checked out? マーカス:ドム、大丈夫か? Dom:Nah, just needs a fee stitches. It can wait. ドム:いや、大したことない。大丈夫だ。 Marcus:Let s get in there. マーカス:じゃあ行こうぜ Marcus:Fire up your Lancers, Delta. マーカス:デルタ、ランサーを起動しろ。 駐車場にて Dom:Almost looks peaceful from up here... ドム:こっからだと平和そうだな… Marcus:Almost... マーカス:遠目にはな… Carmine:Whoa! All this damage came from your grenade? カーマイン:うわぁ!これ全部さっきの一発ッスか? Marcus:Sure as hell didn t come from yours. Nothing up here, just some rats. Let s head back to the hospital. マーカス:お前の一発じゃねぇな。 何もない、ネズミだけだ。さあ病院へ戻るぞ。 キングレイヴンが横切る Carmine:Whoa, those Ravens are in a hurry. カーマイン:うわぁ、随分急いでますね Dom:That can t be good. ドム:何かあったな。 Marcus:Looks like vacation s over, kid. Head back to the convoy drop-off. Stay there till I call you on your Tac/Com. マーカス:遊びはここまでだ。 さっきの集合地点に戻れ。呼ばれるまで待機してろ。 Carmine:But- カーマイン:でも- Marcus:That s an order, soldier! Dom, let s move. マーカス:これは命令だ!ドム、行くぞ。
https://w.atwiki.jp/ra3wiki/pages/125.html
戦場 ドナウ近郊 休暇の途中、同盟軍司令官に非常招集がかかる。 情報士官のエヴァ中尉によれば壊滅状態にあったソビエト軍が 突如として大規模な攻勢に出たため、同盟軍の防衛線が突破されかかっているというのだ。 司令官は救援のため、最前線の基地へと急行する。 ※ブリーフィング時に天候制御装置が使用できるとあるが、実際には使用できない。 目標1 同盟軍の基地に連絡を取れ。 友軍基地の近くの橋まで移動すれば目標達成。 途中少数の徴集兵がいるが、プリズムタンクで轢いてしまえばいい。 目標2 同盟軍の基地を解放しろ。 時すでに遅く、友軍基地はソビエト軍の手に落ちていた。 基地を占領する戦車と徴集兵を倒し、基地を解放しなければならない。 橋にを渡る際に戦力が分断させる恐れがあるので、まずはプリズムタンクを移動させ、 敵のヘビータンクに集中砲火を浴びせて破壊しよう。 ピースキーパーたちは移動させなくても問題ない。 目標3 エリアにいる敵を無力化しろ。 基地が復旧したら東にある敵基地を攻撃するよう指示が出る。 しかし、東の敵基地からは敵の攻撃部隊が定期的に送られてくるほか、 自軍基地の北側には敵の空港があり、キーロフが爆撃にやってくる。 まずは車両基地を整備し、プリズムタンクを5両程度生産する。 生産したプリズムタンクでエリア中央を制圧し、敵の攻撃部隊を排除しつつ、 鉱石収集所を確保する。 また、ジャベリンソルジャーを10体生産し、5体を自軍基地の防空に、 5体をプリズムタンクの防空に充てる。 プリズムタンクはジャベリンソルジャーと合流したら直ちに北にある空港を攻撃する。 ジャベリンソルジャーはキーロフの撃墜に専念させよう。 空港の制圧に成功したら、レーダーステーションを確保し、エリア全体の状態を確認する。 東の敵基地は大量のヘビータンクがいるため、プリズムタンクを常に生産しつつ、 全ての兵力で突撃を行う。 大量の損害が出るが、戦力はこちらが上回っているので、最終的には勝つことができる。
https://w.atwiki.jp/dow2jpmodwiki/pages/72.html
9099844Takes the first 4 slot items away 9099845Takes the first 4 slot items away 9099846Takes the first 4 slot items away 9099847Takes the first 4 slot items away 9099848Takes the first 4 slot items away 9099849Takes the first 4 slot items away 9099850Takes the first 4 slot items away 9099851Takes the first 4 slot items away 9099863Takes the first 4 slot items away 9099864Takes the first 4 slot items away 9099865Takes the first 4 slot items away 9099866Takes the first 4 slot items away 9099867Takes the first 4 slot items away 9099868Takes the first 4 slot items away 9099869Takes the first 4 slot items away 9099870Takes the first 4 slot items away 9099871Takes the first 4 slot items away 9099872Takes the first 4 slot items away 9099873Takes the first 4 slot items away 9099874Takes the first 4 slot items away 9099875Takes the first 4 slot items away 9099876Takes the first 4 slot items away 9099877Takes the first 4 slot items away 9099878Takes the first 4 slot items away 9099879Takes the first 4 slot items away 9099880Takes the first 4 slot items away 9099881Takes the first 4 slot items away 9099882Takes the first 4 slot items away 9099883Takes the first 4 slot items away 9099884Takes the first 4 slot items away 9099885Takes the first 4 slot items away 9100024Blessing of Fortitude 9100025Render all squads temporarily invulnerable. 9100039From the ground! 9100046Just desserts, Greenskin. 9100047Move to the pool, Commander. Captain Thule depends on you. 9100068Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100069Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100070Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100071Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100072Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100073Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100074Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100075Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100076Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100077Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100078Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100079Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100080Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100081Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100082Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100083Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100084Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100085Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100086Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100087Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100089Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100090Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100091Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100092Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100093Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100094Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100095Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100096Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100097Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100098Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100099Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100112Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100113Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100114Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100115Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100116Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100117Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100118Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100119Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100120Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100121Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100122Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100123Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100124Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100125Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100126Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100127Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100128Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100129Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100130Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100131Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100133Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100134Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100135Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100136Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100137Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100138Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100139Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100140Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100141Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100142Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100143Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100150Tyranid Warrior! Keep it off the Commander! 9100151Orks. And freshly dead. 9100152Protect the Commander! 9100153There. What was that? 9100154Commander, Captain Thule needs that sample. 9100155You must collect it at the reclamation pool. 9100156Gaunts from the nest! 9100157Something under the surface… 9100158More of the beasts! 9100159That nest is readying another batch. 9100160Bio-plasma! Move! 9100161Attack Ping 91001621v1 Calderis Dunes 9100163Click this button then click on the map to tell your teammates to attack a location. 9100164The blowing sands of the Caldaris dunes have covered the bodies of many a fallen warrior. 9100165Calderis Dunes 9100172War is all we are. The rest is delusion. 9100173Look at Captain Thule - risen from death to fight but then falling again into slumber. 9100174Choppa 9100176 Uge Hammers 9100177Hammers increase the damage of the Nob squad. When attacking with hammers Nobs gain momentum causing the next hit to deal more damage. When no longer in combat the Nobs will lose this momentum 9100178Huge Hammer 91001791v1 High City 9100180Towering high above the horizon of Meridian, this glorious monument to man can never fall. 9100181High City 9100182(6p) Argus Desert Gate 9100183A small community was once able to live a meager existence here. The coming conflict will certainly reduce this town to dust. 9100184(6p) Argus Desert Gate 91001851v1 Typhon Swamp 9100186The flooded lowlands of the jungle world Typhon. The terrain is foul and treacherous, the dark waters are much worse. 9100187Typhon Swamp 9100188Support Item Increase 9100189Support Item Increase 9100190Support Item Increase 9100203Ranged Piercing 9100215Building 9100219Level 9100220Experience Points Required %1EXPERIENCE_REQUIRED% 9100221Level 9100222Level 9100224Usage Stats 9100225War Stats 9100226Race Wins and Losses 9100248date? 9100263Local Player 9100264Co-op Player 9100265MISS 9100266Biomorphs 9100267Commander Wargear 9100268You have received new transmissions for review on the Bridge. 9100269Build a listening post 9100270Exit All 9100271Have all units exit from the hold. 9100272Reinforcement 9100273Replace fallen warriors. 9100274View an overview of Subsector Aurelia and/or travel to other threatened planets. 9100275Outfit your squads with wargear and guide their advancement. 9100276Select the squads that will deploy on the next mission. 9100277Exit the game. 9100285Tyrant Talons 9100296Skykilla 9100297Rippa-Splitta 9100298Mekboy 9100299Farseer Idranel of Ulthwe has been directing Eldar operations in the sector. Fight your way through the forces defending the Farseer and then eliminate her. 9100300Defeat! 9100301Continue 9100302View the Battlefield 9100303Victory! 9100304Fury 9100305Resilience 9100306Speed 9100307Bonus 9100308Total 9100309XP 9100310Enemy Threat Eliminated 9100317Twin Linked Shoota 9100332Fine Destructor 9100333Light Infantry 9100335Veteran Infantry 9100341About Quick Tips 9100342Clicking on a Quick Tip with the left mouse button brings up information to help guide you in Dawn of War 2. 9100343Singing Spear 9100344%1Player% Kicked! 9100345%1Player% is no longer in the game. 9100346Player Kicked 9100350Supply Drops 9100351To pick up a supply drop, simply click on it with the left mouse button. This will replenish some of your stimulant packs, grenades and other limited use abilities. 9100352Destroying storage crates provides you with supply drops. To destroy a storage crate, first make sure you have a unit selected. Then move the mouse cursor over the crate and give an attack command. 9100357Completed Missions 9100358Assassinations 9100359Defenses 9100360Currently Orbiting 9100361Expires Today 9100362Level Up 9100363Deploy a defensive turret here 9100364Left 9100365Right 9100366Two-handed 9100368NPC Beamy Deffgun 9100369Donations 9100370Undo 9100371Points Remaining 9100372Trait Unlocked! 9100373Ability Unlocked! 9100387Sprint 9100388Unlock Ability - Gain additional movement speed and become immune to knockdown for a short period. 9100389Unlock Ability - Gain additional movement speed and become immune to knockdown for a short period. 9100401Can Only be Replaced, Not Removed 9100410Big Shoota 9100411Beamy Deff Gun 9100412Effective against vehicles. Has limited firing arc and requires set-up time. 9100450Grants the ability, with Weapon Utility Training upgrade on Cyrus 9100451Removes the ability, with Weapon Utility Training upgrade on Cyrus 9100452Scouts - stay in cover! 9100453Kill the Orks that are out in the open! 9100454Welcome, Commander. 9100455This is Captain Davian Thule, in command here on Calderis. 9100456We are battling the Orks that threaten this world. 9100457You have dropped right into the combat zone. 9100458I am north of you with several squads of our initiates. 9100459We are under heavy fire and losing control of our flanks. Move north and provide support. 9100460The Orks ahead of you are trying to outflank us! 9100461Eliminate them! 9100462Reinforcements have arrived! 9100463But the Greenskins will not give us much time before they attack again. 9100464I need you and Sergeant Tarkus to take charge of driving the Orks back. 9100465While you do so, I will fall back to the south with the initiates and secure our flank. 9100466Move up toward the ruins east of here and prepare to repel the next Ork wave. 9100467Commander, the Orks are using a guard tower near the cave mouth. 9100470Get to Felhammer Mine and find out who is stirring up the Orks. 9100471Gone… But those were no Orks. 9100472Whoever the Orks ally is, the relationship seems to be uneasy. 9100473You gitz fooled Skykilla an Gutrencha… 9100474But me cybork eye sez you ain t even Orks at all! 9100475We cannot allow one obstinate Ork to derail the Farseer s plan. 9100476Commander, the Eldar must be the ones who have been stirring up the Orks. 9100477The fools cannot see the true threat facing us all. 9100478Foolish, blind humans… 9100479The Orks could have slowed them down… given us time … 9100480You… You have… doomed us all… 9100481Humies! Let s get shootin ! 9100482The Ork leader. He is getting away. 9100483Commander, that Ork is heading to lead an attack on the town gates. 9100484We have to get to the city gate! 9100485Keep fighting! We must secure the city gate! 9100486Commander, if Argus falls, all of Calderis goes with it. 9100487You must prevent the Orks from breaching the city gates. 9100488Commander, Tarantula sentry guns are ready to deploy. 9100489Relay positions and they will drop in to bolster your defense. 9100490Run fer yer lives! 9100491The Warrior beast is getting away! 9100495Campaign Score 9100496Current Accolade 9100497Savior Score 9100498Warrior Score 9100499Warrior Score 9100500Savior Performance 9100501Average Resilience 9100502Territories Secured 9100503Wargear Collected 9100504Strategic Assets Secured 9100505Successful Defend Missions 9100506Warrior Performance 9100507Average Fury 9100508Average Speed 9100509Completed Missions 9100510Enemies Killed 9100511Energy Field 9100512Raise a force field that absorbs damage by draining Energy. 9100513Tyranid Warrior 9100514Consume mass quantities! 9100515Tyranid Warrior 9100516Warrior 9100517Tyranicus Gladius 9100518Stronghold 9100520Space Marine Light Infantry 9100521Space Marine Heavy Infantry 9100531Aurelian Crusade 9100544Sunder Armor 9100545Break any protective barriers on a unit. 9100547Keep your distance from that shield! Deploy ranged weapons! 9100548Close in! Engage the beast in hand-to-hand combat! 9100551Build Structures 9100555Light Infantry 9100556Veteran Infantry 9100570Eldar Energy Shield 9100571Deploys an energy shield that protects infantry behind it. 9100572Energy Shield 9100573Building 9100574Deployable Cover 9100580Gaunt damage 2 9100581Further increase the damage of your Gaunt s. 9100583Gaunt health 2 9100584Further Increase the health of your Gaunt s. 9100585Level 2 Hive 9100586Level 2 Hive 9100591Custom Games 9100592On your feet, brothers! There is a battle to win! 9100593Proximity Mines 9100594Scatter proximity mines around the targeted position. Mines arm after 5 seconds. 9100596Rain Detail 9100600The Tyranid! 9100601Surround it! Do not let it escape! 9100602Lictor! 9100603Destroy those thickets! 9100604There it is again! 9100606Rendezvous here for extraction 9100607Public 9100615This is our first chance to strike back at the Tyranid enemy, and we cannot pass it up. 9100616Collecting samples from this creature s corpse may also lead to a cure for Captain Thule, and could give us valuable information on how to defeat the hive fleet. 9100617This area is heavily infested, Commander, so be prepared for heavy resistance. 9100618Target the larger creatures to disrupt the swarm. 9100619That will buy us the time to get to our target. 9100620Our Librarians have also consulted the more complete records aboard the Litany of Fury. 9100621With this information we have devised a plan of attack against the Hive Fleet. 9100622Commander, the Orks continue to undermine our defenses on Calderis. 9100626Humans -- Your meddling cost us dearly on Calderis and Typhon. 9100627You will not succeed on Meridian as well. 9100628Suffer for what you have cost us! 9100629Why could you not simply die?! 9100630Idranel feared you humans would be the death of us. 9100631As ever, fate proves her right. 9100632The Warlock mentioned another Eldar Idranel. 9100633This could be the Eldar leading operations in the sector. 9100634I will contact the fleet, Commander. 9100635Sub-Sector Aurelia. 9100636This cluster of worlds stands on the very edge of the Imperium of Man. 9100637From this frontier came the Blood Ravens, a chapter of the Emperor s own Space Marines. 9100638Now savage aliens seek to overrun the sector, and break the Blood Ravens once and for all. 9100639Captain Davian Thule and a handful of Space Marines lead the raw recruits defending these worlds. 9100640Now, another Space Marine joins this desperate battle. 9100641A newly promoted Commander, ready to lead in our darkest hour. 9100642You are this Space Marine. 9100643And you will tip the balance toward victory. 9100644Tyranids have a simple and terrible agenda, Commander. 9100645The Hive Fleet is already depositing billions of alien organisms on our worlds. 9100646Our only hope of stopping the Tyranids is to strike at the heart of the Hive Fleet itself. 9100647For us to do this, you must first accomplish three critical tasks. 9100648You must locate and secure the Astronomic Array hidden on Planet Typhon. 9100649Only its precise scans will allow us to analyze the Hive Fleet and locate its weaknesses. 9100650You must also obtain a sample of the Hive Fleet s bio-toxins. 9100651Only a pure gene-sample will allow us to develop a poison to strike at the Hive Fleet. 9100652And you must secure access to Angel Forge on Planet Meridian. 9100653Only this ancient forge s vast manufacturing capabilities will allow us to produce weapons with which to deliver our poison. 9100654Each of these tasks pits your handful against untold billions. 9100655The future of the entire sector depends on your success, Commander. 9100656Mek Badzappa has been wreaking havok in the area for some time now. Find him and kill him. 9100657Move towards Felhammer Mine 9100664Healing Aura 9100665All nearby allied infantry heal faster. 9100666Grenade Extra Text goes here 9100667Healing Aura 9100668All nearby allied infantry heal faster. 9100669Grenade Extra Text goes here 9100674Move North towards allied IG 9100675Rendezvous with Allied Troops 9100681A message is coming in from chapter command. 9100682I will relay all distress signals back to you while we devise a plan of attack. 9100683Destroy the Attacking Orks 9100684Thule and the Initiate Space Marines are secure in cover, but need assistance destroying the Ork assault on the position. Destroy all of the Orks. 9100685Commander, we have located the Eldar raiding party that threatens our supply lines between Typhon and Calderis. 9100686We have identified their leader as the dangerous Ranger Nemerian. 9100687He is apparently coming from an operation in Ork territory. This is our chance to cripple Eldar operations on Typhon. 9100688I suggest we neutralize him immediately, Commander. 9100689You humans always make a mess of things. 9100690No wonder the Farseer chose the Orks as our instrument instead of you. 9100691The Eldar know the Tyranids are coming. 9100692That explains their actions among the Orks. 9100693So the Eldar were uniting the Orks to slow down the Tyranids. 9100694Yes. Nemerian clearly knew of the Tyranids. 9100695What can you tell us about the Tyranids, Cyrus? 9100696The chapter records are frustratingly vague. 9100697The Tyranids are unlike any other threat we have faced, Tarkus. 9100698Orks may operate in vast hordes, but they still have individual chieftains that unite them. 9100699A Tyranid Hive Fleet, however, is a single massive organism. Every creature in the swarm is simply one part of a single terrifying mind. 9100700We cannot break the Tyranids morale, or take advantage of their pride. 9100701We cannot make them see reason. 9100702And for every beast we kill, a million more are ready to take its place. 9100703But what do they want? 9100704Decoding alien motivations is often a fool s errand, Thaddeus. 9100705But in this case, the answer seems to be all too simple. 9100706The Hive devours entire worlds. Its goal is to feed itself and grow, and it will not stop until the entire galaxy is consumed. 9100707We have seen the warrior creatures, and soon there will be more of them. 9100708But there are also countless spores and smaller beasts already transforming the environment and stripping the world s biomass. 9100709In a few weeks, huge capillary towers will grow from the surface and the Hive Fleet will literally suck all life from these worlds. 9100710Only if we do not stop them, Cyrus. 9100711Chapter records make reference to some sort of synapse link among the Tyranids. What is that? 9100712The entire Hive Fleet is connected through some sort of psychic network. 9100713The larger beasts act as relays of a sort. 9100714So long as they are nearby, the countless Gaunts and other beasts all act with a unified purpose. 9100715Without this link, the lesser creatures revert to a more bestial state. 9100716We can use this to our advantage. 9100717Yes, somewhat. 9100718Killing one of these synapse creatures can cause backlash among surrounding Tyranids. 9100719The problem is that there is always another synapse creature ready to fill the gap, but killing a synapse creature does buy us time. 9100724Commander, Mek Badzappa and his Orks are set to overrun Argus, the planetary capital. 9100725If they do so, all of Calderis will fall. 9100726I have set up a defense at the city gates, but the initiates and Space Marines there need your support. 9100727You will drop south of their position and drive north to secure the gates. 9100728I have taken a few Space Marines to the east and have cut off the Orks main approach. 9100729Calderis must not fall, Commander. 9100730There are billions of them and only a handful of us. 9100731Have you faced these things before, Cyrus? 9100732Once, a long time ago when I served in the Deathwatch. 9100733We are going to need all the help we can get to face this infestation. 9100734Even then, we will probably fail. 9100735We are receiving reports that the Eldar are stirring up the Orks on the nearby Typhon system. 9100736Like Calderis, Typhon is a recruiting world for our Chapter. We cannot allow it to fall. 9100737The Armageddon will take you to Typhon so you can engage the enemy there. 9100738I will remain here on Calderis to coordinate defensive operations. 9100739Commander, with your permission I will attempt to raise the nearest of our chapter fleets. 9100740This may take some time, however. 9100741In the meantime, we need to secure Typhon before the rest of the Tyranid swarm arrives, otherwise our supply lines will be devastated. 9100742We should return to Typhon and eliminate those Eldar. 9100743Captain Thule has fallen to aliens who have escaped retribution. 9100744A massive Hive Fleet looms over our recruiting worlds. 9100745We are a handful against countless billions. 9100746But this battle is not over. 9100747Someone is agitating the Orks and pointing them at valuable targets. 9100748If we are going to win this war, we need to find out who is using the Greenskins against us. 9100749Distress signals are coming from locations across Calderis. We need to push the Orks back before we can assess who is driving them into us. 9100750Prepare your squads and mount strikes against those targets. 9100751Once they are dealt with, we can search their remains for clues about who is stirring up the Orks. 9100752We have found crucial evidence among the remains of Skykilla and Gutrencha s Orks. 9100753Both had recently visited Felhammer Mine in the mountains outside Argus. 9100754Whoever is stirring up the Orks must be using Felhammer as a base of operations. 9100756Your victories against the Orks and Eldar have stabilized the situation on Typhon for the time being. 9100759Badzappa s Orks have gathered for another major strike against the planetary capital. 9100760I have organized a defense, but our initiates will not be able to hold back the horde for very long. 9100761Without your support, I fear Calderis will fall. 9100763We cannot afford to delay, Commander. 9100764If the capital falls, Calderis will be lost to us. 9100766Commander, we have located a substantial Eldar strike force. 9100767This force appears to be led by one of their so-called Warp Spiders. 9100768Warp Spiders are capable of rapid teleportation, which may explain how the Eldar are monitoring the Orks on Typhon without being seen. 9100769This Warp Spider will not stay in one place for long, so time is of the essence. 9100770Eliminate him and uncover what you can of the Eldar plans on Typhon. 9100772Excellent work, Commander. 9100773Without Warp Spiders stirring up the Orks, Typhon is far more secure. 9100774Not all news is good, however. 9100775Commander, Typhon is being ravaged by an Ork assassin called Bakstabba. 9100776This Greenskin is responsible for murders and sabotage across the planet. 9100777Bakstabba is clearly being manipulated by the Eldar, given his choice of targets. 9100778If he continues unchecked, Typhon’s defenses will start to crumble. 9100779If you eliminate Bakstabba quickly, we may stop the invasion of Typhon before it starts. 9100780Eldar goading Orks. No good can come from this. 9100781No good at all. 9100782Well done, Commander. That assassin will never plague us again. 9100783It still remains unclear what the Eldar hope to gain by provoking the Orks. 9100784Its lush jungle canopy shrouding it in mystery. 9100785Among this beauty lie the keys to our salvation. 9100786Commander, the time has come to strike at our true enemy. 9100787Whoever has been provoking and guiding the Greenskins is holed up at Felhammer Mine on the outskirts of Argus. 9100788We believe that Mek Badzappa, the Ork who escaped us when you first arrived on Calderis, is also headed for the mine. 9100789You and your squads will drop south of Felhammer and push north. 9100790Eliminate the Orks and whoever is aiding them. 9100791For this reason Sergeant Cyrus will remain aboard the Armageddon and provide mission support. 9100792This is a grave development, Commander. 9100793The Eldar are evidently provoking and influencing the Orks. Their involvement is hardly good news. 9100794That they are, Tarkus. But the Eldar aren’t fools. 9100795The Warlock you defeated may have been guiding the Orks here on Calderis, but he was only one part of a larger plan. 9100796The Greenskins have taken over a hamlet outside Argus. This hamlet sits on a vital supply route, and all of Calderis could fall if we do not dislodge them. 9100797Sergeant Avitus and his squad of Devastator Space Marines held the hamlet alone, but they were finally overwhelmed. 9100798You must retake the hamlet and drive the Orks back. 9100799With the hamlet cleared, we can secure the main route into the capital. 9100800The Greenskins knew to strike where we were most vulnerable, Captain Thule. 9100801Cyrus is correct. 9100802Calderis. 9100803We Blood Ravens select our initiates from this world s fierce warriors. 9100804Calderis is the cradle and the future of our chapter. 9100805Now, the Orks would take it from us. 9100806This, we cannot allow. 9100807Use grenades to clear the tower 9100809Choppa 9100810Proximity Mines 9100811Grants the ability to throw proximity mines. 9100816Falcon Pilot 9100817Fire Prism Pilot 9100818Fight your way through its defenders and destroy the Falcon Battle Tank. 9100819The Chapter would like to honor your donations. 9100820Ork Proximity Mine 9100821Mek Badzappa 9100828Attack-Move 9100829Advance to a designated location, engaging any enemy encountered on the way. 9100830Melee Attack 9100831Engage a designated target in melee instead of ranged combat. 9100832Attack Ground 9100833Fire weapon at a designated point on the terrain. 9100834Stop 9100835Stop current action and hold position. 9100836Fall Back 9100837Move immediately to nearest rally point or base to reinforce and heal. Units falling back take less ranged damage and greater melee damage. 9100841Group Teleport 9100842Teleport all nearby allies infantry to the targeted location. 9100848Send a shockwave at the enemy, knocking them down and dealing damage in a line 9100852Neophyte 9100853Scout 9100854Space Marine 9100855Battle Brother 9100856Veteran 9100857Sergeant 9100858Standard Bearer 9100859Terminator 9100860Captain 9100861Chaplain 9100862Librarian 9100863Chapter Master 9100864Outcast 9100865Dire Avenger 9100866Howling Banshee 9100867Striking Scorpion 9100868Fire Dragon 9100869Swooping Hawk 9100870Dark Reaper 9100871Warp Spider 9100872Exarch 9100873Farseer 9100874Warlock 9100875Autarch 9100876Ripper 9100877Termagant 9100878Hormagaunt 9100879Gargoyle 9100880Warrior 9100881Genestealer 9100882Ravener 9100883Zoanthrope 9100884Lictor 9100885Carnifex 9100886Broodlord 9100887Hive Tyrant 9100888Snotling 9100889Grot 9100890Shootaboy 9100891Sluggaboy 9100892Tankbusta 9100893Loota 9100894Kommando 9100895Stormboy 9100896Nob 9100897Meganob 9100898Deff Dread 9100899Warboss 9100900Class %1Level% %2Rank% 9100901Eldar Warlock Leader 9100934It is the distant future. 9100935And the Imperium of Man has spread across the entire galaxy. 9100936But our days of expansion are long past. 9100937Where once we fought to conquer, now we fight simply to survive. 9100938Savage and bloodthirsty aliens ravage our worlds. 9100939Our defenders die by the billions in endless wars of attrition. 9100940Devious enemies lure us into traps and snares. 9100941Advanced alien technology claims millions of lives in mere moments. 9100942Now, from beyond the galaxy s edge-- 9100943--comes the greatest threat yet to our survival. 9100944Once, the Emperor of Man led us in battle. 9100945We were unstoppable. 9100946But no longer. 9100947The Emperor suffered a terrible wound at the hands of his traitorous son. 9100948Across the stars, our overstretched armies fight countless wars. 9100949We face constant attack from ruthless aliens. 9100950Our very survival is at stake. 9100951And we stand on the brink of defeat. 9100952Our greatest hope lies with the Space Marines. 9100953Genetically modified warriors of superhuman ability. 9100954But the Space Marines are few. 9100955The galaxy is large. 9100956And our enemies are without end. 9100957In the grim darkness of the 41st Millennium-- 9100958There is only war. 9100959Well fought, Commander. 9100960Commander, the Orks have struck another valuable target. 9100961A powerful Ork chieftain named Gutrencha is leading the assault, but someone must have pointed him at this target likely without his even knowing it. 9100962Keep on the lookout for clues as to who may be manipulating him. 9100963Gutrencha s location is marked on your map display, Commander. 9100964You will need to fight through the Orks defending him. 9100966Commander, the Orks have struck another critical target. 9100967Stormboyz are especially ruthless Orks that can strike quickly, and escape before reinforcements arrive. 9100968Eliminate Skykilla. This will buy us valuable time, and may uncover who is guiding these Orks. 9100969I am deploying a team to search the Ork remains for clues as to who is agitating them. 9100970Commander, I sympathize with the people caught on Calderis and Typhon. 9100971Commander, if we are to attack the Hive Fleet, we need a weapon deadly enough to destroy the Hive Ships themselves. 9100972Chapter records contain details on several such weapons, but they all rely on matching the exact genetic strain of the Hive Fleet. 9100973To do so, we must gather samples of the bio-toxins used by the Tyranid swarms. 9100975This means locating a primary hive somewhere on Calderis or Typhon. There we can collect pure bio- toxin from the hive s heart. 9100976To find such a hive, we must collect and analyze samples from Tyranid warrior creatures across these planets. 9100977Uncovering these samples may also allow us to counteract the poisons killing Captain Thule. 9100978Commander, Captain Angelos and I have discussed a way to uncover a weakness in the Hive Fleet. 9100979Commander, the Eldar you have encountered in the sector are turning into a very serious threat. 9100980We are now receiving reports that they are active on the sub-sector capital planet of Meridian. 9100981Chief among these is the ancient Angel Forge. We must secure access to the Forge if we are to manufacture our weapons against the Hive Fleet. 9100982The sector governor on Meridian will marshal his forces, but you will need to travel there personally and ensure our access to the forge. 9100983Defeat 2 Ork targets 9100984The True Enemy 9100985Secure Typhon 9100986Travel to Planet Typhon 9100987Defeated %1SOFAR%/%2TOTAL% targets on Typhon 9100988Defeat the Ork and Eldar targets on Typhon 9100989Welcome to the Installer for [ProductName]. 9100990System Performance Screen 9100991License Agreement 9100992Please read the following license agreement carefully. 9100993Verify Options 9100994To change any options before installing, click Change. 9100995Enter your product key. 9100996Install Complete 9100997Installation Failed 9100998Options 9100999The installer will install [ProductName] on your Computer. To continue, enter your Product Key and click Next. 9101001WARNING This program is protected by copyright law and international treaties. 9101002Unfortunately your CPU does not support SSE. Installation will abort. 9101003CPU Performance 9101004Great 9101005Video Memory 910100964 MB 9101010256 MB 9101011Vertex Shader Model 91010121.1 91010132.0 9101014Fight your way through the Orks infesting the region to eliminate Gutrencha. 9101015Pixel Shader Model 9101019Physical Memory 91010201.0 GB 91010212.0 GB 91010221.1 GB 91010231.8 GB 9101024Complete The True Enemy 9101025Overall Memory 9101026(Physical + Pagefile) 9101027Sound Card Found 9101028CPU Supports SSE 9101029Overall Result 9101030Recommended 9101031Detected 9101032Result 9101033To install [ProductName] with the default options, click Install. If you would like to change any of these options before proceeding, click Change. 9101034Return to Planet Calderis 9101035Install Location 9101036You must enter your product key to install [ProductName]. This key is found on the game case or manual. 9101037Setup has finished installing [ProductName]. 9101038The installer was interrupted before [ProductName] could be completely installed. 9101039Complete The Defense of Argus Gate 9101040Your system has not been modified. To complete installation at another time, please run setup again. 9101041Click Finish to exit the wizard. 9101044Install [ProductName] to 9101045Shimmer Orb 9101046Deploy shimmer orb. Ranged weapon attacks cannot penetrate the shimmer orb and units within it cannot fire out. 9101048Create Desktop Shortcut 9101049Show Readme 9101050Launch Game when Finished 9101051Add executable to Windows Firewall 9101052Install 9101053Change 9101054Finish 9101055Forward 9101056Do not show Readme.txt after install is finished 9101057Create a shortcut on the desktop 9101058Do not create a shortcut on the desktop 9101059Launch the game when done 9101060Do not Launch the game when done 9101061WARNING There is not enough space on drive [drive] . [ProductName] requires [space] megabytes of free space, the drive has [freespace] megabytes of space. 9101062The path you have selected is longer than 200 characters, please select a different path. 9101063Unfortunately your video card does not support shader model 1.1. Installation will abort. 9101064Invalid key entered. Please check your key and try again. 9101065Are you sure you want to cancel? 9101066Your computer appears to have a dual-core AMD CPU. To ensure a smooth gaming experience, please make sure you have installed the latest CPU drivers and AMD Dual-Core Optimizer available from AMD s website at http //www.amd.com. 9101070Only one copy of the installer may run at one time. This application will now close. 9101071Please run setup.exe to start the installation process. 9101072Level %1LEVEL% - %2CLASS% 9101073%1CLASS% 9101074The [ProductName] installer must be run as administrator. Installation will abort. 9101075Add an exception to Windows Firewall 9101076Do not add an exception to Windows Firewall 9101080Retail Code 9101081The game will be installed with the following options 9101085The retail code entered is invalid. 9101086Retail Code (if applicable) 9101087Clear 9101088To return to Windows press Finish. To launch [ProductName] press Launch. 9101090Launch 9101091Sound On 9101092Sound Off 9101096Unfortunately your CPU is not powerful enough to play [ProductName]. Installation will abort. 9101097Unfortunately your computer does not have enough physical memory to play [ProductName]. Installation will abort. 9101098Space required [space] MB 9101099Eldritch Storm 9101100Unleash a large psychic storm, disrupting and damaging enemies in a large radius. 9101105Defend the Communications Array on Argus Settlement 9101106Obtain the Bio-Toxin 9101107The Astronomic Array 9101108Secure Angel Forge 9101115Space Available (Drive [drive]) [space] MB 9101116Setup has finished installing [ProductName]. Some components could not be completely installed at this time. Please reboot your computer now to complete installation. 9101117Determining system profile… 9101118Unassigned Squads 9101119Rosarius 9101120Shrine Accessory 9101121Grants the Blessing of Fortitude ability 9101122Number of Shrines secured on the orbited planet determines number of uses per deployment 9101123Signum 9101124Communication Array Accessory 9101125Grants the Artillery Strike ability 9101126Number of Communications Arrays secured on the orbited planet determines number of uses per deployment 91011322.0 Ghz 91011333.0 Ghz 9101139Elite Jump 9101140Use Frag Grenades on the Tower 9101141Destroy the Guard Tower 9101142The Orks are using the tunnels to attack from the cave entrance. Collapse the entrance by using Frag Grenades on the Guard Tower. 9101143%1Wins% wins - %2Losses% losses 9101144Ability Range 9101145Many abilities have a range beyond which they will not function. To see this range, hover the cursor over the ability s icon. The range will appear as a dotted line on the terrain. 9101146Allied Units 9101147Allied squads are units fighting on your side which you do not control. They appear with a yellow selection circle around their base. 9101148Force Commander 9101149Tarkus 9101150Cyrus 9101151Avitus 9101152Thaddeus 9101157Sergeant Tarkus, Tactical Squad 9101158A veteran of centuries of campaigning, Tarkus leads his Tactical Marines into combat with confidence and a steely demeanor. Slow to anger, Tarkus is a rock-solid second-in-command and expert tactician. 9101159Level 2 Webway Assembly 9101160Vehicle Webway 9101161The Falcon is the primary battle tank for the Eldar army. 9101163Menu 9101164Deep Strike Terminator Squad 9101165Teleport in a Terminator Squad to the targeted location. Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. 9101166Level 3 Stronghold 9101167Finding Rippa-Splitta is our only chance of locating the astronomic array in time. 9101168This is our only hope of finding a critical weakness in the hive fleet, Commander. 9101169You must get to the array and manually upload its data on the Tyranid Swarm. 9101170This will allow us to find a critical weakness in the Hive Fleet. 9101171With it, you can order a precise, tactical orbital strike once per mission. 9101172Deep Strike Terminator Assault Squad 9101173Teleport in a Terminator Assault Squad to the targeted location. Terminators are immune to suppression but cannot fall back. The sight of Terminators killing enemy units inspires nearby troops, temporarily increasing their combat effectiveness. 9101174Level 3 Stronghold 9101175For the Emperor 9101176Temporarily increase the squad s ranged damage but render them unable to move. 9101177Commander, we have finally located a primary hive in the swamps of Typhon. 9101178We believe this hive houses a toxin pool that can supply us with the pure genetic sample we have been searching for. 9101179If you can secure a sample from this toxin pool, we will be able to produce the weapon we need to destroy the Hive Fleet. 9101180This toxin sample may also allow us to counteract the poisons that are killing Captain Thule. 9101181Secure the toxin sample immediately, Commander. The fate of the entire sector depends on it. 9101182This brood hive contains a toxin pool that can provide us with the genetic information we need. 9101183The creatures here are also a match for the poison killing Captain Thule. 9101184With it, we can also develop a weapon that can destroy the hive fleet itself. 9101185Administering the anti-toxin… 9101186Powering the armature… 9101187Captain Thule… can you hear us? 9101188Complete Into the Hive 9101189%1SOFAR%/%2TOTAL% Meridian Territories Secure 9101190Secure 1 or more terrioties on Meridian 9101191NOTE Secure a territory by capturing both its strategic assets (Automated Foundries, Communications Arrays, Holy Shrines). 9101192Commander, Captain Angelos here. 9101193The politicians of Meridian have had their chance. You must act immediately, if we are to save the sector. 9101194Eliminate the Tyranid broods in the critical spires, but above all secure strategic locations to bolster the planetary defense. 9101195Commander, chapter records do indeed make mention of this Idranel, which the Eldar Warlock mentioned. 9101196She is a Farseer - a witch-leader of her people - and aligned with the same Craftworld which opposed our efforts during the Kronus campaign. 9101197Idranel is undoubtedly the leader of Eldar operations on Meridian. 9101198Continue to counter Eldar operations there and the witch will eventually reveal herself. 9101199Commander, we have located one of Rippa-Splitta’s lieutenants. 9101200A frustrating setback, Commander. 9101201Scans have already located Deff Driva’s base camp. I am sending the location to your map display. 9101202These Ork attacks are taking their toll, Captain, and drawing our attention away from the Tyranids. 9101203Is there any way we can deal a decisive blow that will stop them once and for all? 9101204Orks are like the many-headed hydra, Sergeant. Cut off one head, and two more will often appear. 9101205But if we keep eliminating their chieftains, the true Warboss will eventually appear. 9101206And when he does we will deal the killing blow. 9101207Commander, we have located Deff Driva’s camp. 9101208Like his predecessor, he seems to have been outfitted with a tank looted from our own armory. 9101209Recovered images seem to indicate the tank is a stolen Predator, one of our chapter s deadliest armored vehicles. 9101210We finally have Rippa Splitta’s location. 9101211This will allow us to finally pinpoint the astronomic array’s location. 9101212How do the Orks keep turning our tanks against us? 9101213I’d wager the Eldar had a hand in this. We should keep alert for further activity. 9101214I’ve seen Orks steal tanks from secured depots before. But their choice of targets does seem to indicate they are getting help. 9101215All Eldar activity seems to be confined to Meridian now. I do not think they are responsible. 9101216Orks can be fairly organized under a strong-willed and ruthless Warboss. 9101217Angel Forge is ours. This will allow us to manufacture the weaponry with which to attack the hive fleet itself. 9101218These types of leaders are rare, but I am beginning to suspect that there is just such a boss behind this Ork invasion. 9101219Commander, we have finally located the Ork who knows the location of the astronomic array. 9101220Commander, you must return to Angel Gate. 9101221We cannot allow the Greenskins to acquire the weapons contained in the storehouses near the gate. 9101222If the Eldar smuggled the Orks onto Meridian as you suspect, it must have been for a purpose. 9101223Deploy your squads to rejoin Tarkus at Angel Gate. 9101224Stormboy Boss Reinforcements 9101225It s rainin Orks…! 9101226Stormboy Squad 9101227Stormboyz 9101228Ork Jump Infantry 9101229Complete Fire Prism Assault 9101230Meridian Territory Held for %1SOFAR%/%2TOTAL% Days 9101231Eldar at Angel Forge 9101232Defeat the Eldar 9101233Commander, a communication from Planet Meridian 9101234That includes your home world of Meridian, Thaddeus. 9101235You are no longer an under-city ganger. You are a Blood Raven. 9101236You serve a higher purpose now. 9101237Hold the Sector 9101241Bommaboyz 9101242Send a Stormboy to blow himself up dealing damage when he reaches the target. 9101259CLICK ME! 9101260Wargear 9101261Play a multiplayer game. 9101262How to Select Units 9101263Learn Camera Movement 9101264Focusing the Camera 9101265Attacking Enemies 9101266Throwing Frag Grenades 9101267Learn Ability Range 9101268About Allied Units 9101269Picking up Wargear Drops 9101270Learn about Supply Crates 9101271How to kill enemies in buildings 9101272Picking up Supply Drops 9101273How to use the Infiltrate Ability 9101274To use Infiltrate, select Cyrus and click on the Infiltrate ability icon with the left mouse button. Cyrus and his squad will remain invisible to the enemy until you turn the ability off or he runs out of energy. To turn the ability off, just click on the icon a second time with the left mouse button. 9101275Using the Demolition Charge Ability 9101276How to Revive squad leaders 9101277Reinforcing your squads 9101278Capturing Beacons 9101279How to use Fall Back 9101280Learn about Suppression 9101281How to use Tactical Advance 9101282Using the Focus Fire ability 9101283Learn about using Buildings 9101284How to exit Buildings 9101285How to capture a Stratagem 9101286Using the Jump Ability 9101287How to use Rally 9101288Drop Pod Reinforcement 9101291Play the campaign solo or cooperatively. 9101292Blood Ravens planetside in 9101297Proceed to the next objective, Commander. 9101298This area is secure. Move forward. 9101299Advance toward the next area, Commander. 9101300Venerable Dreadnought Drop Pod 9101301Deliver a Venerable Dreadnought by drop pod. The sight of this powerful melee walker killing enemy units inspires nearby troops, temporarily increasing their stats. 9101302Level 3 Stronghold 9101306Effective against infantry and vehicles. 9101307Space Marine Predator 9101308Gorwazza s Wagon 9101309Tier 3 9101310Looted Tank Boss 9101318Can only have one Venerable Dreadnought. 9101320Randomize 9101321Rescue Guardsmen 9101322Allied Units 9101323Level 2 Webway Assembly 9101325Level 2 Webway Assembly 9101327Flesh Hook 9101329Guide 9101348Sort By %SORT% 9101351Retrieving statistics… 9101353Play an unranked multiplayer match. 9101361Stikkbombs 9101362Stikkbombs 9101363Select a Space Marine hero. 9101364Select an Ork hero. 9101365Select an Eldar hero. 9101366Select a Tyranid hero. 9101367Return to previous screen. 9101368Choose the selected hero. 9101369Choose a random race and hero. 9101370Blessing of the Omnissiah 9101371Initiate repair on all allied vehicles. Vehicles regain Health for the ability s duration. 9101375Unlock units 9101376Select a map. 9101377Set the victory condition. 9101378Level 3 Teleporta Platform 9101379Set fixed or randomized starting locations. 9101380Level 2 Teleporta Platform 9101382Level 3 Teleporta Platform 9101383Level 2 Teleporta Platform 9101384Level 2 Hive 9101385Level 2 Hive 9101386Larraman s Blessing 9101387Immediately revive all allied commanders who are currently unconscious on the battlefield. 9101388Level 2 Hive 9101389Level 2 Hive 9101390Level 2 Hive 9101392Level 2 Hive 9101393Level 2 Hive 9101394Level 3 Stronghold 9101395Level 2 Stronghold 9101396Level 2 Stronghold 9101397Level 3 Webway Assembly 9101398Level 2 Webway Assembly 9101399Level 2 Webway Assembly 9101400Level 2 Webway Assembly 9101402Level 2 Webway Assembly 9101403Level 2 Webway Assembly 9101404Level 2 Webway Assembly 9101405Level 2 Webway Assembly 9101406Angels of Death 9101407Render all your infantry temporarily invulnerable. 9101408Rokkit Launcha 9101409The Rokkit Launcha is effective against vehicles. Grants the Right in me Crosshairs ability. 9101410Rokkit Launcha 9101411Spore Mines 9101415Improved Synapse 9101416Improves the health of the Hive Tyrant and nearby friendly Tyranids. 9101417Synapse aura 9101418Bio-Plasma 9101419Grants the Hive Tyrant the Bio-Plasma ability, a powerful blast of area of effect damage. 9101420Bio-plasma 9101421Use Yer Choppas! 9101422Increase the melee damage of a target squad and their chance of triggering a special attack. 9101423Crippling Talon 9101424Reduces speed and damage of units struck by the Ravener Alpha. 9101425Bolter 9101426Return to Main Menu 9101427Select your race and hero. 9101428Set or cancel your status as ready or as host force the match to start. 9101429Left click for more options. 9101433Brood Warrior 9101434Tyranid Warrior Beast 9101435To Victory! 9101436Charge to a specified location with the chapter s vigor, smashing through objects and knocking enemies back. 9101438Unlock units 9101445Unlock grenades and Infiltration 9101446Upgrade Razorbacks 9101447Unlock Meta Bombs 9101448Unlock Assault Squads 9101449Assault Squads make good melee infantry. They use there jump pack to quickly close the distance. 9101450View player statistics 9101456Equip heavy ranged weapon 9101457Equip heavy ranged weapon 9101458Add squad leader 9101459Equip heavy missile launcher 9101460Equip flamethrower 9101461Equip heavy flamethrower 9101462Equip anti-vehicle weapon 9101463Equip heavy weapon 9101464Add squad leader 9101466Equip weapon 9101467Add a Sergeant to the squad 9101468Unlock Plasma Grenades and Infiltration 9101469More Dakka 9101470Temporarily increase the ranged firepower of a targeted squad. 9101473Runes of Reaping 9101474Allows the Farseer to siphon Energy from opponents with each melee hit. 9101475Spirit Stones 9101476Unlock Banshees 9101477Unlock Fleet of Foot 9101481Unlock Warp Spiders 9101484Kult of Speed 9101485Temporarily increase speed and firing rate of all allied vehicles. 9101486Upgrade Exarchs 9101487Unlock units 9101489Runes of Reaping 9101490Runes of Reaping 9101491Runes of Reaping 9101492Unlock units 9101493Unlocks Brightlance 9101497Unlock units 9101499Unlock units 9101500Upgrades your Tyranid Hive to level 2 and unlocks the Venom Brood, Zoanthrope, Tyrant Guard and Genestealer Brood. 9101502Change your control options. 9101503Are you sure you want to leave this multiplayer match? 9101504Are you sure you want to leave this party? 9101505Are you sure? 9101506Adjust the mouse scroll speed. 9101510Consecrated Bolter 9101511Ranged weapon effective against infantry. Grants the Brothers In Arms ability to boost the ranged attack power of allied units. 9101512Bolter 9101515Change your graphic options. Higher settings require a faster CPU and video card. 9101523Add squad leader 9101525Equip anti-armor weapon 9101527Change your audio options. 9101528Adjust screen resolution. Increased settings require a faster video card. 9101529Add squad leader 9101530Add squad leader 9101531Equip anti-infantry weapon 9101532Equip anti-infantry weapon 9101533Equip helm 9101534Equip accessory 9101535Equip accessory 9101537Equip accessory 9101538Click to activate 9101539Equip grenade 9101541Equip accessory 9101542Equip armor 9101543Equip armor 9101544Equip armor 9101545Lead Warrior beast is vulnerable to flame attacks. 9101546Equip robe 9101547Equip cloak 9101549Equip generator 9101550Equip armor 9101551Equip melee weapon 9101552Equip melee weapon 9101554Equip spear 9101555Equip melee weapon 9101556Equip weapon 9101561Equip melee weapon 9101562Equip melee weapon 9101563Equip web 9101564Equip Powerblades 9101565Notice 9101566A sign in change has occurred. 9101567Adjust brightness level of the screen.